Wednesday, March 28, 2007

3D designing

1. Creating Materials
understanding the material editor 12:40 22.6 MB
basic shader types 14:26 23.5 MB
creating maps 12:28 21.9 MB
procedural maps 13:19 24.6 MB
applying bitmaps as textures 11:29 22.7 MB
using composite maps to layer images 6:14 11.2 MB
creating decals using mix maps 7:42 13.5 MB
using falloff maps 10:41 19 MB
changing maps according to distance 6:49 12.6 MB
gradients 7:07 12.8 MB
bumps and displacement 17:05 31.3 MB
creating realistic reflections 10:51 20.6 MB
transparency 9:11 16.2 MB
creating a complex skin shader 10:09 17.9 MB
creating a complex skin shader part 2 5:27 10 MB
using the multi/sub object material 9:03 16.6 MB

2. Mapping in 3ds max
creating maps 11:20 20.1 MB
placing maps with UVW mapping modifier 13:14 23.8 MB
using photoshop to create tiled textures 12:52 22.3 MB
texturing complex objects with UVW unwrap 6:48 12.4 MB
creating a UVW unwrap map in photoshop 11:17 19.4 MB
adjusting and applying a UVW unwrap map 13:48 24.4 MB
using multiple UV coordinates for complex mapping 7:14 13.7 MB

3. Lighting
basics of lighting 13:44 25 MB
basic shadows in scanline renderer 10:19 19.1 MB
raytrace shadows in scanline renderer 7:06 13 MB
light attenuation 3:55 7.5 MB
omni lights 6:15 11.5 MB
lighting effects 8:31 15.1 MB
global illumination using scanline renderer 11:44 18.5 MB
mental ray lights/shadows 5:19 9.7 MB
global illumination using mental ray 7:13 12.6 MB
caustics in mental ray 8:25 15.1 MB

4. Cameras
basics of cameras 6:59 14.3 MB
environments 3:52 6.9 MB
depth of field in scanline renderer 6:26 12 MB
motion blur in scanline renderer 6:07 11.2 MB
depth of field in mental ray 5:10 9.3 MB
motion blur in mental ray 2:27 4.4 MB
camera shaders in mental ray 3:41 7 MB

5. Advanced Rendering
panorama export 3:05 5.2 MB
render to texture 7:25 13.7 MB
render elements 4:43 7.8 MB

conclusion 0:05 0.5 MB

Creating Games in C++ : A Step-by-Step Guide

ISBN: 0735714347 |Author: David Conger Ron Little |New Riders Games |2006-02|CHM|Pages: 464

Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It’s not as complicated as you’d think, and you don’t need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, “Invasion of the Slugwroths,” is included in this book and CD-ROM

Real World Linux Security: Intrusion Prevention, Detection, and Recovery, Second Edition

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Red Hat Linux Networking and System Administration

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